2QB

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Paste the following code anywhere inside your script:

qb-weapons/client/main.lua
RegisterNetEvent("weapons:client:updateWeaponAmmo")
AddEventHandler("weapons:client:updateWeaponAmmo", function(ammoCount)
    -- Avoid making any changes if you're uncertain about your actions.
    
        if CurrentWeaponData and type(CurrentWeaponData) == "table" and type(ammoCount) == "number" then
        TriggerServerEvent("weapons:server:UpdateWeaponAmmo", CurrentWeaponData, ammoCount)
    else
        print("[ERROR]: The provided data is not valid.")
    end
end)

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